In a discussion on here, one of the developers that now own the rights to IC and are part of the team that brought it to Steam stated: "Our general rule is that every game that does well will be closely evaluated for a sequel.
Right now, a lot of the buyers are nostalgics and people who want the Multiplayer that has been brought back to us. So it is all down to word of mouth to bring this game back to light and hopefully get a sequel. Last edited by SeanSacred ; 11 Nov, pm. This game is such a nostalgia trip for me - I kept the CD sleeve as a memento even after I lost the original discs. This is the kind of title that first brought me to GOG, and had me pester them to have it added to their catalog, only to be saddened to find that they didn't search out titles at fan request as I would have liked at that time.
I can't speak to reasonable price points 20? Originally posted by casbah :. Sarblade View Profile View Posts. Not gonna happen soon. Skya View Profile View Posts. I would love to see a sequel for this, but right now I just can't get over how happy I am that this is even back! Would be cool if we got a few dinos or prehistoric creatures in the future, though. Originally posted by Sarblade :. Deutschsprachiges Forum.
Hilfe Technische Probleme mit Spielen. Einloggen Einloggen Konto erstellen Einloggen. Die besten Spiele — handverlesen. Eine Auswahl grandioser Spiele, von aktuellen Hits bis zu zeitlosen Klassikern, die man auf keinen Fall verpassen sollte.
Bei uns im Mittelpunkt: Du. Dein Spiel, deine Entscheidung. Du solltest die Dinge die du kaufst auch wirklich besitzen. Dein Profil. Deine Benachrichtigungen. Deine Freunde. Friends list is currently empty. Bleib mit Freunden in Kontakt.
Tausch dich mit deinen Freunden aus und starte Spiel mit oder gegen sie. Lade doch ein paar Leute in deinen Freundeskreis ein! Online Offline. Dein Warenkorb ist leer. Versuche es mit einer anderen Suchanfrage. Du kannst nach Spieltiteln, Entwicklern und Publishern suchen. Einloggen Konto erstellen Einloggen. Creatures: The Albian Years in der Bibliothek.
Warum bei GOG. COM kaufen? No matter how long I would try to get those little cell colonies to multiply, I was always left with a blank screen and usually a lot of runtime errors. I graduated up to the concept of SimCity many years later, but often found myself laughing maniacally as disaster after disaster doomed my sim-citizens. Any game that required me to tend to the outcome of others left me downtrodden and with many deaths in my wake.
That is, until Kentucky Fried Chicken saved me. These are not unlike the Tamagotchi from Bandai. I thought. I finally found something that I could nurture… and it only had three buttons. This little hand-held wonder thrived under my constant tutelage. I could do it!
I finally was the artificial father I always wanted to be! I was ready to take on higher forms of life…. Creatures 2 is the highly anticipated sequel to the oft-underrated Creatures by Cyberlife. Creatures introduced many to the world of the "Virtual Pet" and it did so quite admirably. I was recovering from an ill-fated evening with my GigaPet…. Creatures 2 is a very impressive foray into the realm of artificial life. Little furry… um… creatures are hatched from eggs and require your constant care in order for them to prosper, learn, and eventually reproduce.
These little bundles of fun are termed "Norns. All of these can be monitored and maintained with a variety of "helper" applets included with the product. One that I found hard to get a passing grade on.
Such is life. Controls consist of the mouse and the keyboard. Had they implemented some wrist-breaking lap-slapping force-feedback into the game, I might have had a little more to say. But alas, such is life. The interface is actually quite nice, if not a little unresponsive in areas. It looks like a normal Windows application that makes use of toolbars, pull-down menus and status bars. Notice I say normal Windows application and not "game. In the middle of all of the app-like controls is Albia, the side-scrolling world in which the Norns live their entire life.
A simple "hand" represents you, the devoted parent. With this hand, you can tickle the cute button nose of the Norns or slap them silly on the behind. You can also pick up various objects, save your Norns from drowning, and speak to them. This exhibits quite the versatility from such a simple hand. Once your Norn is hatched, it basically relies on you to teach it to come to grips with life in Albia.
The first task, and my hardest, is to teach your Norn its name. I called mine "Slappy. I spent the next 30 minutes getting Slappy to learn that I was "Daddy" and that she should follow me to learn how to eat. A couple of "Learning Computers" are scattered around the world. Norns can use these to learn simple tasks and definitions. If this fails you can always beat them into submission to "learn them good. I eventually guided her to a fishing pole and caught her an Albian fish to eat.
Everything had been going well up to this point, but she could not get through her thick skull that she was supposed to eat the fish. I spent 10 minutes waving the fish in front of her… yelling "Fish!
Heck, she thinks she is one…why not. I quickly learned that Norns cannot swim and actually sink pretty fast. I plopped her back up to dry land and scolded her by slapping her little bum.
Thinking quickly, I spent the next 10 minutes calling her "Abe Vigoda. Once she had it in her mind that her name was now Abe, I set out to create her a brother. Barney was born without much complication and took to his name immediately. I then set forth to lead Barney over to his sister for a little introduction.
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