Collisions with other cars and running off the road on turns cause the lengthiest delays. Olivier Corviole's graphics are a little unusual, more impressionistic than realistic. The playfield shows a dashboard along the bottom of the screen, but the player still views in modified first-person perspective from a point slightly behind the vehicle. The drawings of the automobiles are exquisitely detailed, and the images hold together even during hairpin turns, often a problem with other driving games.
The player drives a Ferrari F40 at speeds up to miles per hour to elude hostile police and avoid standard road dangers.
The graphics, especially the other autos, look better than in the same publisher's Crazy Cars. The road fills the whole screen without the obstruction of a decorative dashboard at the bottom of the screen. Crashes that spin the F40 in a full circle are also a visual milestone. Eight different race tracks, all packed with the expected assortment of oil slicks and dangerous debris, are included on the disk. And when the computerist gets tired of them, the Course Designer module can generate an unlimited number of new ones.
Pro-Am Nintendo for NES , though a little out of the category, is sure to amuse many computer racers. The player steers a remote-control car around an extensive track shown in angled overhead perspective. The car can acquire enhanced powers by running over the bonus objects strewn all over the road.
This dollop of adventure makes R. Pro-Am an exciting play-experience. Piles of rocks, wooden barriers and light poles are among the hazards that test steering ability in Speed Buggy Data East for Amiga and Commodore The player gets behind the wheel of an off-road vehicle, displayed in modified first-person perspective, and duels the clock on any of five tortuous courses. If you want action, Speed Buggy doesn't skimp on the jouncing and bouncing.
Bonus flags and gates build the score, but juicy prizes can lure the unwary into a succession of tight scrapes. The lively artwork balances varied scenery with excellent animation of the car. Although Speed Buggy had strong sales in Europe, it has not done well in the U. The Commodore edition, released first, did not come up to American software standards in graphics or play action. Don't hold the defects of the C disk against the new Amiga version, though.
Britain's Elite Systems has translated the original coin-op into a playable and attractive arcade contest. It still doesn't push the hardware to its limits, but the Amiga Speed Buggy is a spirited treatment of off-road racing.
Although the "beginner" setting lets players boot and boogie, veteran drivers pick a course, select a car and customize it with handy items like an extra gas tank, a winch or a camper body. Four vehicles - the Stormtrooper, Tarantula, Highlander and Katana - are rated for power, weight, gas mileage, endurance, ease of repair, payload with cap and fuel capacity. These factors strongly affect the race. A heavier truck, like the Stormtrooper, burns gas faster, but it really handles bumps from rocks, loose tires, competing racers and other hazards.
The driver then visits auto parts row to customize his vehicle with gear like deluxe tires, winches, extra-capacity fuel tanks and caps. Drivers who slam through other races at top speed are in for a shock. High speed is important, but it increases collision damage and wastes fuel. Many driving games are races, at least nominally, but only a few simulate the total environment of professional auto racing. Pit-stop Epyx, though it's no longer available was the first home game to add touches like roadside stops for repairs to the basic driving scenario.
The horizontally split screen shows each driver a first-person view of the action. Richard Petty and 18 other top pro drivers won't give the computerist a breather in Talladega Cosmi for Commodore As in Pole Position, the player races in a qualifying event to earn the best possible starting position.
However, it includes elements, like pitstops and variable road conditions, not found in other games. A more comprehensive simulation of big-time racing is Ferrari Formula 1 Electronic Arts for most computers. After entering a few races, many compu-drivers will discover that the customizing process is virtually a game-within-a-game. The player can tinker with the fuel mixture and gear ratios, dump in a new engine or change the suspension.
There's even a Ferrari test track to check out a new car before putting it into pro competition. At the higher levels, it takes more skill to brake and corner, and problems like spinouts and blown engines become more frequent. In this game from the same design team that created Test Drive, the armchair speed demon drives the eight world-famous tracks. The computerist must join one of the three racing teams and earn a starting berth with a good showing in the qualifying run.
Those who complain that track racing is visually dull can wake up those jaded optic nerves with Vette! It's a street-racing simulation that presents four courses in a beautiful San Francisco setting. The graphics sharply separate Vette! Rapidly scrolling, polygon-fill graphics let drivers motor through the streets of the West Coast metropolis and see many of the famous sights. This technology, developed for Spectrum's Falcon flight simulator, assures that players won't confuse Vette!
Hot Rod evokes the total experience of being a hot rodder with a multi-module program that includes all major aspects of motor mania. The player starts with any of 25 vintage cars and then adds from the 35 available performance parts.
When the rod is ready, the player can cruise over to Bob's, where 15 rivals wait to challenge for the title of " King of the Road ". The computerist can customize the outside of the car as well as the inside. There is a choice of five paint jobs, plus special trim. California Dreams plans to market extra disks with more cars and locales to keep Hot Rod fresh. Detailed cockpit graphics show the hands of the driver and navigator as they manipulate the vehicle's controls and monitor its progress through the course.
The readouts of important information and an excellent schematic of the car help make it easy for the computerist to repair and upgrade it. It is a well-executed design that offers a distinct change-of-pace from the usual driving-game play mechanic. Take your show on the road.
Drive your rig to make it big and build your business. Money talks when you're in charge, so get the peons to do the driving while you count your cash. You're not only a trucker, you're a tycoon.
You are the Boss Read more. There are inherent dangers in the use of any software available for download on the Internet. PCWin has not developed this software 18 Wheels of Steel Pedal to the Metal and in no way responsible for the use of the software and any damage done to your systems.
You are solely responsible for adequate protection and backup of the data and equipment used in connection with using software 18 Wheels of Steel Pedal to the Metal. Do you have the juice to go from gearjammer to boss man in the trucking business?
Be your own boss behind the wheel of your big rig. Ultra Monster Truck Trial - 3D monster truck game.
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